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An Immersive Motion Capture Environment

Fulltext:


Publication Type:

Conference/Workshop Paper

Venue:

International Conference on Computer Games, Multimedia and Allied Technology

Publisher:

World Academy of Science, Engineering and Technology


Abstract

Motion capturing technology has been used for quite a while and several research has been done within this area. Nevertheless, we discovered open issues within current motion capturing environments. In this paper we provide a state-of-the-art overview of the addressed research areas and show issues with current motion capturing environments. Observations, interviews and questionnaires have been used to reveal the challenges actors are currently facing in a motion capturing environment. Furthermore, the idea to create a more immersive motion capturing environment to improve the acting performances and motion capturing outcomes as a potential solution is introduced. It is hereby the goal to explain the found open issues and the developed ideas which shall serve for further research as a basis. Moreover, a methodology to address the interaction and systems design issues is proposed. A future outcome could be that motion capture actors are able to perform more naturally, especially if using a non-body-worn solution.

Bibtex

@inproceedings{Kade2643,
author = {Daniel Kade and Rikard Lindell},
title = {An Immersive Motion Capture Environment},
month = {January},
year = {2013},
booktitle = {ICCGMAT 2013 International Conference on Computer Games, Multimedia and Allied Technology},
publisher = {World Academy of Science, Engineering and Technology},
url = {http://www.es.mdh.se/publications/2643-}
}