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Crafting Interaction - Learning from the Digital Arts Craftsmanship

Authors:


Note:

http://di.ncl.ac.uk/digitalartpractice/position-papers/

Research group:


Publication Type:

Conference/Workshop Paper

Venue:

CHI 2013 Workshop -- Crafting Interactive Systems: Learning from Digital Art Practice in conjunction with The ACM SIGCHI Conference on Human Factors in Computing Systems CHI2013

Publisher:

ACM


Abstract

Bridging interaction design and engineering is problematic because design and engineering have different epistemology. With the advent of ubiquitous digital devises the design space has increased which has made it more difficult to rely on sketches of known interaction idioms to convey the design's experiential qualities to stakeholders and engineers. The digital arts rely on programming and appropriation to craft technology that explores artistic problems and to be used in exhibitions and performances. To this end, the digital arts have succeeded in both creating and making, where the community of interaction design and software engineering struggle. With starting point in code as a design material, how can the digital arts facilitate and artisanal approach to the creation of highly interactive digital artefacts with rich experience qualities?

Bibtex

@inproceedings{Lindell3087,
author = {Rikard Lindell},
title = {Crafting Interaction - Learning from the Digital Arts Craftsmanship},
note = {http://di.ncl.ac.uk/digitalartpractice/position-papers/},
editor = {Robyn Taylor},
month = {May},
year = {2013},
booktitle = {CHI 2013 Workshop -- Crafting Interactive Systems: Learning from Digital Art Practice in conjunction with The ACM SIGCHI Conference on Human Factors in Computing Systems CHI2013},
publisher = {ACM},
url = {http://www.es.mdh.se/publications/3087-}
}