You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at http://www.ieee.org/web/publications/rights/copyrightpolicy.html)
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at http://www.acm.org/pubs/copyright_policy/)
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact webmaster@ide.mdh.se

Developing CPU-GPU Embedded Systems using Platform-Agnostic Components

Publication Type:

Conference/Workshop Paper

Venue:

43rd Euromicro Conference on Software Engineering and Advanced Applications


Abstract

Nowadays, there are many embedded systems with different architectures that have incorporated GPUs. However, it is difficult to develop CPU-GPU embedded systems using component-based development (CBD), since existing CBD ap- proaches have no support for GPU development. In this context, when targeting a particular CPU-GPU platform, the component developer is forced to construct hardware-specific components, which are problematic to (re-)use in different contexts. More- over, hard-coding specific GPU-usage characteristics (e.g., the number of utilized GPU threads) inside the component is not possible without making detailed assumptions about the system in which the component is used, which conflicts with separation- of-concerns CBD principle. The paper presents a solution to allow component-based development of platform-agnostic CPU-GPU embedded systems through: i) high-level API, ii) adapters, and iii) code template. The API abstracts the specifics of the different platforms, while the adapters externalize hardware-specific activities outside components. We also raise the decision regarding the GPU- usage specifications, from the component to the system level. Furthermore, to minimize the development effort, we provide a code template that contains ready-made code fragments required for GPU development. As a case study, we examine the feasibility of our solution applied on a component-based vision system of an underwater robot.

Bibtex

@inproceedings{Campeanu4775,
author = {Gabriel Campeanu and Jan Carlson and S{\'e}verine Sentilles},
title = {Developing CPU-GPU Embedded Systems using Platform-Agnostic Components},
month = {August},
year = {2017},
booktitle = {43rd Euromicro Conference on Software Engineering and Advanced Applications},
url = {http://www.es.mdh.se/publications/4775-}
}