Open IDT seminar on music technology and interaction design with Nick Bryan Kinns and Jennifer Sheridan of the QMUL
I bid you a warm welcome to an open IDT seminar on music technology and interaction design with Nick Bryan-Kinns and Jennifer Sheridan from from Queen Mary University of London on the May 26 at # 11:00 to 12:00 in Kappa.
Nick Bryan-Kinns is Deputy Dean for Science and Engineering at Queen Mary University of London where he directs the Media and Arts Technology (MAT) Centre for Doctoral Training and is a researcher in the Centre for Digital Music (C4DM) undertaking interdisciplinary research in music technology, computer science, electronics, interaction, and music. MAT students undertake cross-disciplinary research from IoT for urban farming communities to measuring affect and emotion in improvisation. C4DM develops among other interesting technology: Collidoscope – an instrument to manipulate the recorded sound, and Bela – an embedded platform for managing the hard real-time requirements of our acoustic perception.
Jennifer Sheridan is an award-winning Entrepreneur, a Computer Scientist and a Computer Hacking Forensic Investigator. She has dedicated her life to advancing the field of Human-Computer Interaction, first as a self-taught tinkerer, and later receiving a PhD in Computer Science. As CEO of Togeva, she has produced work for clients globally from collaborating on projects for International Space Station Astronaut Chris Hadfield, to curating international art exhibitions at the Berkley Art Museum (California, USA) to hands on Internet of Things workshops in Hunan, China. In 2013, Jennifer was named Entrepreneur of the Year at the FDM everywoman in Technology Awards in London, UK and the UK Department of Trade and Investment featured her company as one of the UK's top technology startup companies with outstanding intellectual property and innovation. She is currently based in Maker Wharf in the heart of Tech City London where she is building the field of Digital Arts Entrepreneurship.
We will present our current work on developing, researching, and spinning out "Collidoscope" as a case study of Digital Arts Entrepreneurship. We will show discuss how our framework for assessing performative interaction can be used to inform design and business strategy, highlight the key challenges in moving research ideas out of the lab into the real world, and how social media can (or does not) help define your target market.
Sheridan, J.G. & Bryan-Kinns, N. (2008). Designing for Performative Tangible Interaction. International Journal of Arts and Technology. Special Issue on Tangible and Embedded Interaction. ISSN 1754-8853.
http://www.eecs.qmul.ac.uk/~nickbk/papers/sheridan_bryankinns_ijart_2008.pdfBengler, B., Martin, F., Bryan-Kinns, N., & Sheridan, J. (2016). Collidoscope: Let’s Ride the Waves of Sound. In Art.CHI Workshop, CHI 2016.
http://eecs.qmul.ac.uk/~nickbk/papers/Bengler_Collidoscope_CHI_Arts_2016.pdfSheridan, J.G. (2014). Digital Arts Entrepreneurship: Evaluating Performative Interaction. In Interactive Experience in the Digital Age, Springer, 243-259
http://link.springer.com/chapter/10.1007/978-3-319-04510-8_16
Note the time, 11 sharp (#)
Best regards
Rikard Lindell