You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at http://www.ieee.org/web/publications/rights/copyrightpolicy.html)
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at http://www.acm.org/pubs/copyright_policy/)
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact webmaster@ide.mdh.se

A 2-Layer Component-based Architecture for Heterogeneous CPU-GPU Embedded Systems

Fulltext:


Publication Type:

Conference/Workshop Paper

Venue:

13th International Conference on Information Technology : New Generations (ITNG 2016)

Publisher:

Springer International Publishing

DOI:

10.1007/978-3-319-32467-8_55


Abstract

Traditional embedded systems are evolving into heterogeneous systems in order to address new and more demanding software requirements. Modern embedded systems are constructed by combining different computation units, such as traditional CPUs, with Graphics Processing Units (GPUs). Adding GPUs to conventional CPU-based embedded systems enhances the computation power but also increases the complexity in developing software applications. A method that can help to tackle and address the software complexity issue of heterogeneous systems is component-based development. The allocation of the software application onto the appropriate computation node is greatly influenced by the system information load. The allocation process is increased in difficulty when we use, instead of common CPU-based systems, complex CPU-GPU systems. This paper presents a 2-layer component-based architecture for heterogeneous embedded systems, which has the purpose to ease the software-to-hardware allocation process. The solution abstracts the CPU-GPU detailed component-based design into single software components in order to decrease the amount of information delivered to the allocator. The last part of the paper describes how the allocation process may be modified using our proposed solution, when applied on a real system demonstrator.

Bibtex

@inproceedings{Campeanu4266,
author = {Gabriel Campeanu and Mehrdad Saadatmand},
title = {A 2-Layer Component-based Architecture for Heterogeneous CPU-GPU Embedded Systems},
isbn = {978-3-319-32467-8},
pages = {629--639},
month = {April},
year = {2016},
booktitle = {13th International Conference on Information Technology : New Generations (ITNG 2016)},
publisher = {Springer International Publishing},
url = {http://www.es.mdu.se/publications/4266-}
}