You are required to read and agree to the below before accessing a full-text version of an article in the IDE article repository.

The full-text document you are about to access is subject to national and international copyright laws. In most cases (but not necessarily all) the consequence is that personal use is allowed given that the copyright owner is duly acknowledged and respected. All other use (typically) require an explicit permission (often in writing) by the copyright owner.

For the reports in this repository we specifically note that

  • the use of articles under IEEE copyright is governed by the IEEE copyright policy (available at http://www.ieee.org/web/publications/rights/copyrightpolicy.html)
  • the use of articles under ACM copyright is governed by the ACM copyright policy (available at http://www.acm.org/pubs/copyright_policy/)
  • technical reports and other articles issued by M‰lardalen University is free for personal use. For other use, the explicit consent of the authors is required
  • in other cases, please contact the copyright owner for detailed information

By accepting I agree to acknowledge and respect the rights of the copyright owner of the document I am about to access.

If you are in doubt, feel free to contact webmaster@ide.mdh.se

Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements

Fulltext:


Authors:

Mina Saghafian , Taufik Akbar Sitompul, Karin Laumann , Kristina Sundnes , Rikard Lindell

Note:

This article is also available without any restriction at Frontiers via https://doi.org/10.3389/fpsyg.2021.634352

Research group:


Publication Type:

Journal article

Venue:

Frontiers in Psychology

Publisher:

Frontiers

DOI:

10.3389/fpsyg.2021.634352


Abstract

This study investigates how Human Factors (HF) is applied when designing and developing Immersive Visual Technologies (IVT), including Augmented Reality, Mixed Reality, and Virtual Reality. We interviewed fourteen people working at different organizations, that develop IVT applications in the Nordic region. We used thematic analysis to derive themes from the interviews. The results showed an insufficient knowledge and application of HF in IVT development, due to the lack of awareness of both scope and significance of HF, resource allocation strategy, market inertia, stakeholder’s involvement, standardization of HF application and IVT uses, and technology maturity. This situation could be improved by allocating expert at each HF level, adjusting organizational strategy to balance resource allocation, educating and training developers and user organizations to raise awareness and encourage co-creative design to enhance knowledge sharing, create a sense of ownership amongst stakeholders, and ensure the usefulness of the technology to the user’s work.

Bibtex

@article{Saghafian6163,
author = {Mina Saghafian and Taufik Akbar Sitompul and Karin Laumann and Kristina Sundnes and Rikard Lindell},
title = {Application of Human Factors in the Development Process of Immersive Visual Technologies: Challenges and Future Improvements},
note = {This article is also available without any restriction at Frontiers via https://doi.org/10.3389/fpsyg.2021.634352},
volume = {12},
month = {March},
year = {2021},
journal = {Frontiers in Psychology},
publisher = {Frontiers},
url = {http://www.es.mdh.se/publications/6163-}
}