Publications

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Number of publications matching the search criterion: 44

Doctoral Thesis (1)

Adaptive Bounding Volume Hierarchies for Efficient Collision Queries (Jan 2009)
Thomas Larsson

Licentiate Thesis (1)

Adaptive Algorithms for Collision Detection and Ray Tracing of Deformable Meshes (Oct 2003)
Thomas Larsson

Book (2)

Proceedings of SIGRAD 2011: Evaluations of Graphics and Visualization - Efficency, Usefulness, Accessibility, Usability (Nov 2011)
Thomas Larsson, Lars Kjelldahl , Kai-Mikael Jää-Aro

Proceedings SIGRAD 2010 - Content Aggregation and Visualization (Jan 2010)
Kai-Mikael Jää-Aro , Thomas Larsson

Collection (Editor) (1)

Fast Computation of Tight-Fitting Oriented Bounding Boxes (Jan 2011)
Thomas Larsson, Linus Källberg
Game Engine Gems 2

Journal article (16)

Adaptive Collision Culling for Massive Simulations by a Parallel and Context-Aware Sweep and Prune Algorithm (May 2017)
Gabriele Capannini, Thomas Larsson
IEEE Transactions on Visualization and Computer Graphics (TVCG)

Curious, Thoughtful and Affirmative - Young Children’s Meanings of Participation in Healthcare Situations when using an Interactive Communication Tool (May 2017)
Anna Stålberg, Anette Sandberg , Thomas Larsson, Imelda Coyne , Maja Söderbäck
Journal of Clinical Nursing (JCN, 2017)

The child's perspective as a guiding principle: Young children as co-designers of an interactive application to facilitate participation in healthcare situations (Jun 2016)
Anna Stålberg, Anette Sandberg , Maja Söderbäck , Thomas Larsson
Journal of Biomedical Informatics (JBI, 61)

Towards a compositional service architecture for real-time cloud robotics: invited paper (Jun 2016)
Shahina Begum, Moris Behnam, Thomas Larsson, Thomas Nolte, Kristian Sandström
ACM SIGBED Review. Special Issue on 8th Workshop on Compositional Theory and Technology for Real-Time Embedded Systems (CRTS 2015) (SIGBED Review)

Parallel Computation of Optimal Enclosing Balls by Iterative Orthant Scan (May 2016)
Thomas Larsson, Gabriele Capannini, Linus Källberg
Computers & Graphics (C&G, 56)

Faster Approximation of Minimum Enclosing Balls by Distance Filtering and GPU Parallelization (Jul 2015)
Linus Källberg, Thomas Larsson
Journal of Graphics Tools (JGT, 17(3))

Optimized Phong and Blinn-Phong Glossy Highlights (Jul 2014)
Linus Källberg, Thomas Larsson
Journal of Computer Graphics Techniques (JCGT, 3(3))

Improved Pruning of Large Data Sets for the Minimum Enclosing Ball Problem (Jul 2014)
Linus Källberg, Thomas Larsson
Graphical Models (GMOD, 76(6))

Fast and Robust Approximation of Smallest Enclosing Balls in Arbitrary Dimensions (Aug 2013)
Thomas Larsson, Linus Källberg
Computer Graphics Forum (CGF, 32(5))

Bounding Volume Hierarchies of Slab Cut Balls (Dec 2009)
Thomas Larsson, Tomas Akenine-Möller
Computer Graphics Forum

An Efficient Ellipsoid-OBB Intersection Test (Mar 2008)
Thomas Larsson
journal of graphics tools

Vignettes of Swedens Computer Graphics History (Jan 2008)
Thomas Larsson, Ulf Stenlund
IEEE Annals of the History of Computing

On Faster Sphere-Box Overlap Testing (Jan 2007)
Thomas Larsson, Tomas Akenine-Möller , Eric Lengyel
journal of graphics tools

A dynamic bounding volume hierarchy for generalized collision detection (Jun 2006)
Thomas Larsson, Tomas Akenine-Möller
Computers & Graphics

Game Ethics - Homo Ludens as a Computer Game Designer and Consumer (Dec 2005)
Gordana Dodig-Crnkovic, Thomas Larsson
International Journal of Information Ethics

Efficient collision detection for models deformed by morphing (Jun 2003)
Thomas Larsson, Tomas Akenine-Möller
The Visual Computer

Conference/Workshop Paper (20)

A Filtering Heuristic for the Computation of Minimum-Volume Enclosing Ellipsoids (Dec 2016)
Linus Källberg, Thomas Larsson
Combinatorial Optimization and Applications: 10th International Conference, COCOA 2016, Hong Kong, China, December 16-18, 2016, Proceedings (COCOA 2016)

Adaptive Collision Culling for Large-Scale Simulations by a Parallel Sweep and Prune Algorithm (Jun 2016) -- Best Paper Award--
Gabriele Capannini, Thomas Larsson
Proceedings of the 16th Eurographics Symposium on Parallel Graphics and Visualization (EGPGV 2016)

Towards Full-Scale Ray Tracing in Games (May 2016)
Afshin Ameri E., Thomas Larsson
Proceedings of SIGRAD 2016 (SIGRAD 2016)

Output Sensitive Collision Detection for Unisize Boxes (May 2016)
Gabriele Capannini, Thomas Larsson
Proceedings of SIGRAD 2016 (SIGRAD 2016)

Efficient Collision Culling by a Succinct Bi-dimensional Sweep and Prune Algorithm (Apr 2016)
Gabriele Capannini, Thomas Larsson
32nd Spring Conference on Computer Graphics (SCCG'16)

An External Memory Algorithm for the Minimum Enclosing Ball Problem (Feb 2016)
Linus Källberg, Evan Shellshear , Thomas Larsson
Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2016) - Volume 1: GRAPP (VISIGRAPP 2016)

Towards a Compositional Service Architecture for Real-Time Cloud Robotics (Dec 2015)
Shahina Begum, Moris Behnam, Thomas Larsson, Thomas Nolte, Kristian Sandström
8th International Workshop on Compositional Theory and Technology for Real-Time Embedded Systems (CRTS'15)

Exact Bounding Spheres by Iterative Octant Scan (Jun 2015)
Thomas Larsson
Proceedings of SIGRAD 2015 (SIGRAD 2015)

A Cascade Classifier for Diagnosis of Melanoma in Clinical Images (Aug 2014)
Peyman Sabouri , Hamid GholamHosseini, Thomas Larsson, John Collins
The 36th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (IEEE EMBC14)

Accelerated Computation of Minimum Enclosing Balls by GPU Parallelization and Distance Filtering (Jun 2014)
Linus Källberg, Thomas Larsson
Proceedings of SIGRAD 2014 (SIGRAD 2014)

Parallel Construction of Bounding Volumes (Nov 2010)
Mattias Karlsson , Olov Winberg , Thomas Larsson
The Annual SIGRAD Conference

Ray Tracing using Hierarchies of Slab Cut Balls (May 2010)
Linus Källberg, Thomas Larsson
Eurographics conference 2010 - short papers

Fast and Tight Fitting Bounding Spheres (Nov 2008)
Thomas Larsson
Proceedings of the Annual SIGRAD Conference

Robust Distance-Based Watermarking for Digital Video (Nov 2008)
Amir Stefan Abdul-Ahad , Maria Lindén, Thomas Larsson, Waleed A. Mahmoud
Proceedings of The Annual SIGRAD Conference

Improving Introductory Programming Courses by Using a Simple Accelerated Graphics Library (Nov 2007)
Thomas Larsson, Daniel Flemström
The Annual SIGRAD Conference

Real-time Generation of Plausible Surface Waves (Nov 2007)
Kristian Yrjölä , Thomas Larsson
The Annual SIGRAD Conference

A Dynamic Bounding Volume Hierarchy for Generalized Collision Detection (Nov 2005)
Thomas Larsson, Tomas Akenine-Möller
Proceedings of the 2nd Workshop on Virtual Reality Interactions and Physical Simulations

The Data Surface Interaction Paradigm (Jun 2005)
Rikard Lindell, Thomas Larsson
Theory and Practice in Computer Science

Continuous examination using take-home problems - experiences and results in a course on data structures and algorithms (Nov 2003)
Thomas Larsson
Conference of Development of Higher Education

Collision Detection for Continuously Deforming Bodies (Sep 2001)
Thomas Larsson, Tomas Akenine-Möller
Eurographics 2001, Short Presentations

Report - MRTC (2)

Bounding Volume Hierarchies of Slab Cut Balls (Jun 2008)
Thomas Larsson, Tomas Akenine-Möller

Strategies for Bounding Volume Hierarchy Updates for Ray Tracing of Deformable Models (Feb 2003)
Thomas Larsson, Tomas Akenine-Möller

Report (1)

Scientific Foundations of Computer Graphics (Mar 2002)
Thomas Larsson

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